F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.
This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...
In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.
This webpage features archived newsletters from the Digital Technologies in Focus project. The newsletters include information about schools' projects, assessment tasks, the Australian Curriculum and resources.
St James Catholic College is a K–10 school located about 50 kilometres south of Hobart, Tasmania on the Traditional Lands of the Mellukurdee Peoples. Peter Lelong is the curriculum officer who works directly with the school to support the implementation of the Digital Technologies curriculum. Teachers at the school have ...
This planning resource for Year 9 is for the topic of Interpret and discuss data displays. Students will be presented with various digital media to investigate and evaluate findings from reports of surveys. Students will make informative decisions based on their prior knowledge of sampling and data collection to make judgements ...
A glyph is a pictorial representation of data, in this case, to be presented as a digital artwork. The task caters for students at different levels. Teachers use the checklist provided to assess students and record observations.
This planning resource for Year 7 is for the topic of Represent collected data. Students expand their knowledge of numerical data displays. Students draw or use digital software, to create their graphs or charts. Give ample opportunities to practise drawing stem-and-leaf plots, especially choosing the correct stems. Then, ...
Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you'll learn the fundamentals of programming by using instructions to position Wombot on the screen. You'll help Wombot move and turn, and along the way learn to draw lines, patterns ...
Use this assessment task to explore data collection, analysis and presentation.
Students explore a large data set.
This sample assessment task has been prepared to assist teachers with the implementation of the Australian Curriculum: Digital Technologies, with a particular focus on data. It shows how aspects of the Digital Technologies curriculum related to data can be assessed using contexts from other learning areas and subjects. ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Science. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...
This PowerPoint supports the years 5-6 assessment task, How do digital systems represent data?
This PDF is a one-page summary of the key findings of an external evalation of the Digital Technologies in Focus project in Australia’s most disadvantaged schools.
This set of printable cards provides definitions of six aspects of computational thinking.
In this resource, students participate in a community of inquiry to consider the implications of human space travel. This process gives students the opportunity to come to a full, shared understanding of the concepts and issues around human space travel.
This PDF outlines a way in which students can use micro:bits and magnets to create and program metal detectors.
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.